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Or an accuracy to lock down the Evade token your opponent has.
Which is one more dice that has to be dealt with, or that could roll the double hit. They can sorta contribute, but their side arcs are better, by an entire red (and potentially blue) dice. Their front arcs are also not immediately amazing. We'll deal with this in the Builds Section, below At close range, your Brace is going to get locked down, and fast. At long range, that Arquitens attacking you rolls one accuracy, and your Evade is gone. Because it only has one defense token of each type, they're prone to getting locked down.especially the one you want. There are, however, some minor issues with the assault frigate.
Front arc and back arc shots with equal dice! You actually don't mind people getting around to your back, you're still decent back there!. Engineering 4! All the heals! The strongest Rebel Engineering (And the general standard of strongest across the board, Interdictor excepted). A great suite of defense tokens! One of everything! It can Evade 2 dice against large bases!. Really solid side shots! From the good red range!. Identical to an ISD, but with half its health. 4 shields in the front, and 3 on the sides, is a great way to stay alive for longer. Unfairly compared to a potato for most of its life, the Assault Frigate/Space Potato/Dolphin/Whale is a great generalist.įor the longest time, this was the Rebel's strongest ship. If you didn't want potato jokes, I'm sorry, but the "eyes" had it. It's time to finish off the Wave I Rebel ships (looks over at Eric and his completed Wave II Imperial ships, for like 3 weeks now).